Favored Soul (Class)

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Favored Soul

Alignment: A Favored Soul’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A Favored Soul may not be neutral unless his deity’s alignment is also neutral. Hit Die: d8.

Class Skills

The favored soul’s class skills (and the key ability for each

skill) are Concentration (Con), Craft (Int), Diplomacy (Cha),

Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Profession

(Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at 1st Level
(2 + Int modifier) Γ— 4.
Skill Points at Each Additional Level
2 + Int modifier.

Class Chart

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+ Table: The Favored Soul

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Spells per Day

0th1st2nd3rd4th5th6th7th8th9th

1st

+0

+2

+2

+2

5

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

2nd

+1

+3

+3

+3

6

4

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

3rd

+2

+3

+3

+3

Weapon Focus (Deity's Weapon)

6

5

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

4th

+3

+4

+4

+4

6

6

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

5th

+3

+4

+4

+4

Energy Resistance (1st type)

6

6

4

β€”

β€”

β€”

β€”

β€”

β€”

β€”

6th

+4

+5

+5

+5

6

6

5

3

β€”

β€”

β€”

β€”

β€”

β€”

7th

+5

+5

+5

+5

6

6

6

4

β€”

β€”

β€”

β€”

β€”

β€”

8th

+6/+1

+6

+6

+6

6

6

6

5

3

β€”

β€”

β€”

β€”

β€”

9th

+6/+1

+6

+6

+6

6

6

6

6

4

β€”

β€”

β€”

β€”

β€”

10th

+7/+2

+7

+7

+7

Energy Resistance (2nd type)

6

6

6

6

5

3

β€”

β€”

β€”

β€”

11th

+8/+3

+7

+7

+7

6

6

6

6

6

4

β€”

β€”

β€”

β€”

12th

+9/+4

+8

+8

+8

Weapon Specialization (Deity's Weapon)

6

6

6

6

6

5

3

β€”

β€”

β€”

13th

+9/+4

+8

+8

+8

6

6

6

6

6

6

4

β€”

β€”

β€”

14th

+10/+5

+9

+9

+9

6

6

6

6

6

6

5

3

β€”

β€”

15th

+11/+6/+1

+9

+9

+9

Energy Resistance (3rd type)

6

6

6

6

6

6

6

4

β€”

β€”

16th

+12/+7/+2

+10

+10

+10

6

6

6

6

6

6

6

5

3

β€”

17th

+12/+7/+2

+10

+10

+10

Wings

6

6

6

6

6

6

6

6

4

β€”

18th

+13/+8/+3

+11

+11

+11

6

6

6

6

6

6

6

6

5

3

19th

+14/+9/+4

+11

+11

+11

6

6

6

6

6

6

6

6

6

4

20th

+15/+10/+5

+12

+12

+12

Damage Reduction

6

6

6

6

6

6

6

6

6

6

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+Table 1–2: Favored Soul Spells Known

+Spells Known

Level

0

1

2

3

4

5

6

7

8

9

1st

4

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

2nd

5

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

3rd

5

4

β€”

β€”

β€”

β€”

β€”

β€”

β€”

β€”

4th

6

4

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

5th

6

5

3

β€”

β€”

β€”

β€”

β€”

β€”

β€”

6th

7

5

4

3

β€”

β€”

β€”

β€”

β€”

β€”

7th

7

6

4

3

β€”

β€”

β€”

β€”

β€”

β€”

8th

8

6

5

4

3

β€”

β€”

β€”

β€”

β€”

9th

8

6

5

4

3

β€”

β€”

β€”

β€”

β€”

10th

9

6

6

5

4

3

β€”

β€”

β€”

β€”

11th

9

6

6

5

4

3

β€”

β€”

β€”

β€”

12th

9

6

6

6

5

4

3

β€”

β€”

β€”

13th

9

6

6

6

5

4

3

β€”

β€”

β€”

14th

9

6

6

6

6

5

4

3

β€”

β€”

15th

9

6

6

6

6

5

4

3

β€”

β€”

16th

9

6

6

6

6

6

5

4

3

β€”

17th

9

6

6

6

6

6

5

4

3

β€”

18th

9

6

6

6

6

6

6

5

4

3

19th

9

6

6

6

6

6

6

5

4

3

20th

9

6

6

6

6

6

6

6

5

4

Class Features

All of the following are class features of the favored soul.

====Weapon and Armor Proficiency====

Favored souls are

proficient with all simple weapons, with light and medium

armor, and with shields (except tower shields). A favored

soul is also proficient with her deity’s favored weapon.

Although a favored soul is not proficient with heavy armor,

wearing it does not interfere with her spellcasting.

====Spells====

A favored soul casts divine spells (the same type

of spells available to clerics), which are drawn from the

cleric spell list. She can cast any spell she knows without

preparing it ahead of time the way a cleric must.

To cast a spell, a favored soul must have a Charisma score

of 10 + the spell’s level (Cha 10 for 0-level spells, Cha 11

for 1st-level spells, and so forth). The Difficulty Class for a

saving throw against a favored soul’s spell is 10 + the spell’s

level + the favored soul’s Charisma modifier.

Like other spellcasters, a favored soul can cast only a certain

number of spells of each spell level per day. Her base

daily spell allotment is given on Table 1–1: The Favored

Soul. In addition, she receives bonus spells for a high

Charisma.

Unlike a cleric, a favored soul’s selection of spells is

limited. A favored soul begins play knowing four 0-level

spells and three 1st-level spells of your choice. At each

new favored soul level, she gains one or more new spells,

as indicated on Table 1–2: Favored Soul Spells Known.

(Unlike spells per day, her Charisma score does not affect

the number of spells a favored soul knows; the numbers on

Table 1–2 are fixed.)

Upon reaching 4th level, and at every even-numbered

favored soul level after that (6th, 8th, and so on), a favored

soul can choose to learn a new spell in place of one she

already knows. In effect, the favored soul β€œloses” the old

spell in exchange for the new one. The new spell’s level

must be the same as that of the spell being exchanged, and

it must be at least two levels lower than the highest-level

favored soul spell the favored soul can cast. A favored soul

may swap only a single spell at any given level, and must

choose whether or not to swap the spell at the same time

that she gains new spells known for the level.

Unlike a cleric, a favored soul need not prepare her

spells in advance. She can cast any spell she knows at any

time, assuming she has not yet used up her spells per day

for that spell level.

====Deity’s Weapon Focus====

At 3rd level, a favored soul

gains the Weapon Focus feat with her deity’s favored

weapon. If the character already has that feat, she can

choose a different one.

====Energy Resistance (Ex)====

At 5th level, a favored soul

chooses an energy type and gains resistance 10 against that

type. At 10th level and 15th level, the character gains resistance

10 against another energy type of her choosing.

====Deity’s Weapon Specialization====

At 12th level, a favored

soul gains the Weapon Specialization feat with her deity’s

favored weapon. If she already has that feat, she can choose

a different one.

====Wings (Ex)====

At 17th level, a favored soul gains wings

and can fly at a speed of 60 feet (good maneuverability).

A good-aligned favored soul grows feathered wings, and

an evil-aligned favored soul gains batlike wings. A favored

soul who is neither good nor evil may choose either type of

wings.

====Damage Reduction (Su)====

A 20th-level favored soul

gains damage reduction. If the character is lawful-aligned,

the damage reduction is 10/silver. If the character is chaotic-

aligned, the damage reduction is 10/cold iron. A favored

soul who is neither lawful nor chaotic may choose either

type of damage reduction.

Ex-Favored Souls

A Favored Soul who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a Favored Soul of that god until he atones (see the atonement spell description).

EPIC Favored Soul

Hit Die: d8 Skill Points at Each Additional Level: 2 + Int modifier Spells: The Favored Soul’s caster level is equal to his or her class level. The Favored Soul’s number of spells per day does not increase after 20th level Turn or Rebuke Undead: Use the Favored Soul’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal. Bonus Feats: The epic Favored Soul gains a bonus feat (selected from the list of epic Favored Soul bonus feats) every three levels after 20th. Epic Favored Soul Bonus Feat List: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation. Table: The Epic Favored Soul
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Favored Soul LevelSpecial

21st

β€”

22nd

β€”

23rd

Bonus feat

24th

β€”

25th

β€”

26th

Bonus feat

27th

β€”

28th

β€”

29th

Bonus feat

30th

β€”


- System Reference Document -> Character Classes (SRD)

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